![]() It's still a kick, and is deep and challenging all the way to the end. Still, for those virgin Theme Hospital folks, this version isn't bad by any means. Or more likely, you'll simply go back and play the PC version. Building rooms in Theme Hospital is very simple, all you have to do is navigate through a simple menu to find the room you need. The menu setup is logical enough, so once you start using the purchasing and selecting interface, you'll do OK, but it's not fast and if you've already played the PC version, you'll really pull your hair out with frustration. The PlayStation version of Theme Hospital has also been released on the PlayStation Network to download and play on the PlayStation 3 and the PSP. In the case of Theme Hospital, it's clunky and often times annoying, and the game doesn't support any kind of mouse, which forces players to use thr controller. ![]() The game's biggest dilemma is housed in the usually versatile PSX controller. Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of. It's the brilliance of Bullfrog's wonderfully sick humor that makes TH such a must-have. ![]() Theme Hospital is full of this kind of humor and choice, which makes it different each time you play. Among other things, your reputation will drop immensely and patients will 'know' not to appear at your hospital, and instead begin frequenting a rival hospital. But there are ramifications, as in real life. The great thing is that if you feel evil and dark, you can build your hospital and then maim, injure, or poison your patients - for pure entertainment purposes, of course. Some have more skills then others, including psychiatric knowledge (at least in the beginning), which helps to build clientele as well as reputation. Of your doctor choices, all of them have good and bad traits, and it's your job to explore their abilities. In the long run, however, the game is deep and well thought out. It's intuitive once you know the logic behind it, but many people might simply look at the blank screen and wonder how and where to begin. You need to buy everything from plants and chairs to receptions desks, doctors, etc., etc. The interface is set up by means of several menus from which you purchase every little detail in the damn hospital. It's by no means a heavily technical game requiring a career in medicine, but gamers will want to see how to built, buy, and compete in a productive and efficient way, and that takes a little learning. If not, it's recommended that beginners give heed to reading the manual. If you've played Theme Park, you'll immediately know what fun you're in for. Basically, Theme Hospital places you in the position of creating a fully-fledged care center, filled with pharmacies, disgruntled nurses, doctors with bad attitudes, and competition from other hospitals.
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